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Chains

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Devlog

  • Adding Item Effects for My Building Game | Chains – Devlog #4
    August 31, 2025 by Studio Haselnuss#chains, #devlog, #godot, #indiedev, #buildinggame, #rhythmgame
    Hey everyone, welcome back to Devlog #4 for Chains — a Settlers-style rhythm-building game I’m making in Godot. Last time I added multi-ingredient production. For example, the Worm Cooker now need... Continue reading
  • A New Production Chain | Chains – Devlog #3
    August 13, 2025 by Studio Haselnuss#chains, #devlog, #settlers, #building, #rhythm
    Hi everyone, Welcome back to my devlog for Chains — a rhythm-based building game inspired by The Settlers. In this episode, I’m implementing a system that allows monsters (aka buildings) to receiv... Continue reading
  • New Buildings and Tiles | Chains – Devlog #2
    August 13, 2025 by Studio Haselnuss#devlog, #chains, #settlers
    Hello everyone! In this episode, I’m continuing work on the playtest level for my second playtest, which is planned for next week. Stationary Monsters The first playtest happened a few weeks ago and... Continue reading
  • Making a Rhythm-Based Settlers-Style Game | Chains – Devlog #1
    July 22, 2025 by Studio Haselnuss
    Hello, my name is Magnus, and I’m working on a game called Chains. What is Chains all about? Chains is inspired by classic building games like The Settlers II. In these kinds of games, you place pro... Continue reading
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