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Chains

A Rhythm-Based Settlers-Style game · By Studio Haselnuss

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Cozy Coding in the Woods | Chains – Devlog #5
Hello everyone, Welcome back to my devlog for Chains, a rhythm-building game I'm programming with the Godot engine. I'm currently spending the weekend with a fr...
Adding Item Effects for My Building Game | Chains – Devlog #4
Hey everyone, welcome back to Devlog #4 for Chains — a Settlers-style rhythm-building game I’m making in Godot. Last time I added multi-ingredient productio...
A New Production Chain | Chains – Devlog #3
Hi everyone, Welcome back to my devlog for Chains — a rhythm-based building game inspired by The Settlers. In this episode, I’m implementing a system that a...
New Buildings and Tiles | Chains – Devlog #2
Hello everyone! In this episode, I’m continuing work on the playtest level for my second playtest, which is planned for next week. Stationary Monsters The fir...
Making a Rhythm-Based Settlers-Style Game | Chains – Devlog #1
Hello, my name is Magnus, and I’m working on a game called Chains. What is Chains all about? Chains is inspired by classic building games like The Settlers II...

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